Conductive Flux x2. 326 used to be a good goal because that was the max upgrade of non rakata gear, now. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Buying the kit and the action of using the station and adding it will both cost you money. Put the augment kits on your gear. Hey guys, quick question. 0. The way I'm looking at this - is I drop. Thank youBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Use the pull down window at the bottom and choose augment slot 6 and click apply. This crafting material is used in the construction of Augmentation Kit MK-6. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. New SWTOR Forums are now live!. Augmentation Slot Component Mk 11 Swtor. 3. Grade 2: Level 16-24: 80-160. FQN: itm. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. Play Now. . RE'ing those crafted items will give you the component you need for the kit. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Is there anything else than. I make some decent credits this way but I am looking for some new ideas. 14 slots. The dedicated guide contains tips for all roles in both PvE and PvP. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Just got a Legacy Light saber which only has a crystal and no other slots for a hilt, mods, etc. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Go check your Armormech trainer again. Artifice is much better. Augmentation slots can accept augments of up to the level of the slot. Yes you should augment for pvp. Any guidance here appreciated. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Even SoV Solo or Story can be done without augments. – Jackie late 2021, before the 7. Schematic source The. . Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. craft. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. - synthweaving makes the strength, willpower, critical, surge augments. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. It takes 10 components to make 1 kit. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. But that doesn't mean that just selling the mats is more profitable because it isn't. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. . It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. So i was just wondering which of the three crew skills to take in order to make augments. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). There are 9 kits graded MK1 to MK9(Highest) . [Admins, if this is the wrong forum, feel free to move my thread] When I heard we could augment pretty much everything in 1. You can do this even if you are not at a modification station. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Check Details. . If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. . I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Post author: test15556252; Post published: April 14, 2023; Post category: Uncategorized; Post comments: 0 Comments; Kotor online saber tuning slot . Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. All skills can break down items, the advantage comes from the least amount of mats used in. SWTOR. Members. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. To add an Augment slot via a Kit: - Kits are. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. Hi everyone, I'm posting about the Augment Kits in 1. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. V. Not sure if there is one on the fleet, don't recall seeing one there. Raging Bull Casino 50 Free Spins Bonus. As for legacy gear, ALL gear is now legacy (except cartel of course) but since set bonuses are on the shell you should not “wear” cartel gear anymore. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . i am not sure how this Hyde and Zeek system works. So I expected to get 110 "Augmentation Slot Components MK-10". Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. What's. 0 Guide: Everything You Need to Know - inb-co. They range from Mk-1 to Mk-6. Quick question. Posted March 25, 2014. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. . Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Armstech makes Barrels. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. . . Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. " If the MK6 kits produce a slot that will accept any level augment and thos. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. mk01. The Kit is just used to install a graded slot for an equivalent grade augment . – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. This crafting material is used in the construction of Augmentation Kit MK-3. More sharing options. Then, as I start running ops and p/u new. . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Category: Miscellaneous. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Yet we can craft gear that has augment slots (relics and light-sabers). A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. FQN: itm. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). The higher the tier, the better the augment slot you can add to the item. Yeah def the trainer for this. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Augment kits can be applied to any piece of gear. The dedicated guide contains tips for all roles in both PvE and PvP. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. Mod extraction costs have been reduced by 30%. i would say 30. . It's the highest level augmentation in the game. g. 14% without going under (1213 is the magic number here). Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. Find the station to use. A similar thing happened to the Roche mount but it ha. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Put the augments into the augment slots. This crafting material is used in the construction of Augmentation Kit MK-5. craft. 0! Legacy of the Sith Expansion comes soon. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. [Augmentation Kit MK-1]. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. SWTOR House Decoration Crafting Guide - Prefab Kits Share. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. V. This will add an augment slot to your armor piece. Used to install Augmentation Slot MK-1 at an Item Modification Station. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. You. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. Augmentation Kit MK-6 on SWTORData Categories Community content is available under CC BY-NC-SA unless otherwise noted. Followers 0. Augmentation Kit MK-1 From Star Wars:. This. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. Forums. These are specifically the slots that are created when you use an Augment Kit on an item. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. (Someone can make it for you or you can buy it on the GTN. The MK8 Augment Kit is now the highest Augment Kit. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Individual Pieces. You can Augment an item by attatching an Augmentation Kit to the item, and placing an Augment in the Augment Slot, this is useless below the level cap of 60, so don't bother with it unless you have Shadow Of Revan to get to said level 60 cap. . Augment slots are added to your gear using a augmentation kit and a augmentation station. Slot Ng. 👉 Swtor how to upgrade augment slot Swtor how to upgrade augment slot Aside from the typical selection of games, Cloudbet now offers a number of live dealer alternatives. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. x I used to RE stacks of the Assembly Components for the. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Forums. Badge of Renown; Bag of Artifact. 1) Acquiring an "Augment Kit". it says i have 1/1 and i have well over 100,00 credits. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Ashit. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. There are augment slots and there are augments. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. . Support. . 3. By stephenalandavie August 3, 2012 in New Player Help. Any crafts grade 11 component can be RE's to a MK11 aug slot component. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price is. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Who make. View data for the Augmentation Kit MK-11 SWTOR Schematic. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. a source of additional stats over and above un-modified weapons). In short, the augmentation kit has nothing to do with the normal modification process. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Some weapons have modification slots, some do not, but the. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. The dedicated guide contains tips for all roles in both PvE and PvP. The dedicated guide contains tips for all roles in both PvE and PvP. 4. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. net is a non-profit Star Wars fansite run by Jedipedia e. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Yeah def the trainer for this. you have an augmentation-kit you need to install on a gear item. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Reverse Engineer Category: None. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. They are m. Web blue_ckaym • 5 mo. More Fandoms Sci-fi. Please allow us to also make augment kits. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Training Cost: 35000. Other languages: MK-11-Aufwertungsslot-Komponente. All Color Crystals & Lightsaber Crystals in SWTOR. Get the mk-10 augment kits. Use bonus code: YEAROFTHEOX. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. how do i get augmentation kits? More sharing options. I've read that stims and medpacks won't, and that makes sense. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Kit schematics are learned from the Crew Skill trainer. Augmentation Kit MK-1: none:. You have to create one using an Augmentation Kit before you can place an Augment in it. 0. It takes 10 components to make an augment kit. . → mk02. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. . EDIT: the only moddable green items you may see are companion weapons/gear. Creates: Augmentation Kit MK-11. augment_slot_fragment. By Seront June 25, 2012 in Crew Skills. They can be crafted with crew skills, or purchased from the GTN. 3 augments and noticed Artifice cannot make the augment kits. An augment is an item modification and can be applied to an augment slot. The dedicated guide contains tips for all roles in both PvE and PvP. It's just not worth it at the moment. This CM-1337 item is made up of the 7 OEM items, and 14 of the RPM items, and 5 Legendary Embers. Augmentation Slot Component MK-1: none: 1. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. craft. View data for the Augmentation Kit MK-10 SWTOR Schematic. Grade 3: Level 24-32: 160-240. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. 1a. Put money into 3 points of Critical Crafting in your legacy. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. 0. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. And the last 110 where spend on this test. mat. Crew Skills. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. Each MK-# has a certain max level of augment that can be used in them. 206. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. . Then you have to mount the Augment Kit to the gear item. Check your cashier to redeem the bonus. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Posted November 9, 2012. Individual Pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Biochem does create kits. View data for the Augmentation Kit MK-11 SWTOR Schematic. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. Here are the SWTOR Conversion Rates for Patch 4. They are available to low level players, but aren’t really worth. View data for the Augmentation Kit MK-6 SWTOR Schematic. 3. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I did add an augmentation slot but that doesn't seem do it. Crit crafts give an augment slot that you'd otherwise have to buy. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. I wanted to take some time to discuss these changes with you. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Short answer: no. Go to swtor r/swtor • by. x -- check out the blogs and enjoy the theories. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Individual Pieces. Augments and augment kits are a little more difficult. Read Void_Singer's post above yours. Just make them and RE them. CryptoThere are 14 gear slots in total where Augments can be placed. I'm not seeing the history of Aug Kits here so let me put it in. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. mat. Get the augments with the stats you want. . 1. Play on mobile, tablet, PC or Mac. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Items created by reverse-engineered. I tried RE these and I'm not getting any MK 11 slot components. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. Individual Pieces. Surely the art. . This cost me 1. Keep this in mind when you consider what to do about augments. Armormech/Armstech Components. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. Edited July 5, 2012 by chimunga. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. Augmentation Kit MK-2; Augmentation Kit MK-3; Augmentation Kit MK-4; Augmentation Kit MK-5; Augmentation Kit MK-6; B. - Use augments only on 306, set bonus gear. Augments are items that can be placed in an augment slot. robot on augmentation kit mk-10, but no other info. Drag your augment to the new slot and click apply. Cybertech makes Armor and Mods. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. 9k. So you should augment the tier 1 shells or a set of orange shells you like. I assume mean 'augments' and that you attached an augment kit. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Store. We would like to show you a description here but the site won’t allow us. Only the toppest rating one is worth. Used to install Augmentation Slot MK-1 at an Item Modification Station. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Cloudbet is also available on both mobile, including iPhone and Android, and Windows. I've been adding Augment kits and Augments to my set bonus gear. Install 36k x 14 , Blue Augs 12k x 14. These have a guaranteed drop rate. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. By default, it will select the highest level Augmentation Kit that you have in your inventory. Right-click on the modification station and drop the piece of gear on the window that appears. We would like to show you a description here but the site won’t allow us. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. → mk02. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Synthweaving makes nothing of any use whatsoever. 3 Class Changes. Minimum deposit requirements: $40, swtor how to add mod slots.